The Ludogeographic Society

We believe that games develop creativity: play frees you from the restrictions of everyday life, and allows you to access new ways of thinking. Of particular interest are projects where the rules and content emerge from game-play, since this allows a community to grow organically and move in unexpected directions.

We work in public spaces – on-line and amongst the streets, the parks and the overlooked details – in order to intersect with the way those places are habitually used. We attempt a diversion; a change in the flow of daily life. Play highlights the virtual structures around us and re-frames them: allowing us to temporarily reconfigure the city, rather than resigning ourselves to always be shaped by it.

Fellows of The Society:

Ana Benlloch is an artist currently researching Participant Relations in Avatar Performance at Birmingham City University. Her practice explores how dynamics between people change when their interactions are mediated by assumed identities, whether this is online or in the everyday world. She works with a number of collaborative groups including a.a.s. and Insectoid, who often involve the audience in the creation of narrative games such as Kr-36 & Dy-66.

Nikki Pugh’s practice involves designing frameworks that investigate how people relate to the places (and other people) surrounding them. Projects include the Invigilator series (with Paul Conneally) and Sites of Potentiality Guidebooks. Typically they combine public spaces, pre-defined starting points, and then handing over control to others to allow for something interesting to happen.

Stuart Tait is an artist currently researching Collaborative Art Practice at Birmingham City University. His practice explores different models of collaboration employed by artists when working collectively. Like Ana, he also works with collaborative groups including a.a.s. and Insectoid.